//CGVER3.4
//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
//
//   fxc /T vs_1_1 /Zpr /DCGC=0 /Fc $$out.cg $$in.cg
//
//
// Parameters:
//
//   float3 $Fog;
//   float4 $LensParams;
//   row_major float4x4 $ModelViewProj;
//   float4 $g_VSCONST_0_025_05_1;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   $ModelViewProj        c0       4
//   $LensParams           c4       1
//   $g_VSCONST_0_025_05_1 c28      1
//   $Fog                  c29      1
//

    vs_1_1
    def c5, 1, 0.5, -0.5, 0
    dcl_position v0
    dcl_texcoord v1
    dp4 r0.w, c3, v0
    dp4 r0.x, c0, v0
    rcp r1.w, r0.w
    mad r2.w, r0.x, r1.w, c5.x
    mov r1.z, c5.y
    mad r2.w, r2.w, r1.z, -c4.x
    add r2.w, r2.w, c5.z
    dp4 r0.y, c1, v0
    mad oT1.x, r2.w, c4.z, r1.z
    mad r1.w, -r0.y, r1.w, c5.x
    mad r1.w, r1.w, r1.z, -c4.y
    dp4 r0.z, c2, v0
    add r2.w, r1.w, c5.z
    mad r1.w, c29.x, -r0.z, c29.y
    mad oT1.y, r2.w, c4.z, r1.z
    max r1.w, r1.w, c28.x
    mov oPos, r0
    min oFog, r1.w, c28.w
    mov oT0.xy, v1
    mov oT2.xy, v1

// approximately 20 instruction slots used
