//CGVER3.4
//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
//
//   fxc /T vs_1_1 /Zpr /DCGC=0 /Fc $$out.cg $$in.cg
//
//
// Parameters:
//
//   float4 $AttenInfo;
//   float4 $Bend;
//   float3 $Fog;
//   float4 $LightPos;
//   row_major float4x4 $ModelViewProj;
//   float4 $g_VSCONST_0_025_05_1;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   $ModelViewProj        c0       4
//   $LightPos             c4       1
//   $AttenInfo            c6       1
//   $Bend                 c7       1
//   $g_VSCONST_0_025_05_1 c28      1
//   $Fog                  c29      1
//

    vs_1_1
    def c5, 0, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_texcoord2 v3
    dcl_texcoord3 v4
    dcl_blendweight v5
    max r0.w, v0.z, c5.x
    mad r0.w, r0.w, c7.z, c7.w
    mul r0.w, r0.w, r0.w
    mad r0.w, r0.w, r0.w, -c7.w
    mad r0.xy, c7, r0.w, v0
    mov r0.z, v0.z
    dp3 r2.x, r0, r0
    dp3 r1.x, v0, v0
    rsq r1.w, r2.x
    rsq r0.w, r1.x
    mul r1.xyz, r0, r1.w
    rcp r1.w, r0.w
    mul r0.xyz, r1, r1.w
    mov r0.w, v0.w
    mad r2.xyz, r1, -r1.w, c4
    dp4 oPos.x, c0, r0
    dp4 oPos.y, c1, r0
    dp4 r1.z, c2, r0
    dp4 r1.w, c3, r0
    mad r0.w, c29.x, -r1.z, c29.y
    mov oPos.zw, r1
    max r0.w, r0.w, c28.x
    min oFog, r0.w, c28.w
    mov oT0.xy, v1
    mov oT1.xy, v1
    dp3 r1.x, v3, r2
    dp3 r1.y, v4, r2
    dp3 r1.z, v5, r2
    mov r1.w, c5.x
    mul r0.w, c6.z, c6.y
    mad r0.xyz, r1, r0.w, c6.z
    mov r0.w, c5.x
    mov oT2, r1
    mov oT3, r0
    mov oD1, r0
    mov oD0, v2

// approximately 36 instruction slots used
